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Unstable Space Discussion
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Custom Starting Scenarios
Alex Heartnet
Newbie
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Posts: 5
Custom Starting Scenarios
May 08, 2012, 05:51:00 PM
I created my own starting scenario! I didn't like the default ones and wanted to shoot things up, so I worked out a scenario that allows me to do that without making myself too powerful to start out with.
My scenario is based off of the PirateSetup found in the player_start_choice_beta_ini file. However, it gives you far less firepower and cash to start out with - instead of a corvette, you start out in a marauder fighter with two light PBC's in cargo. Unlike the truck, the marauder actually feels like it is capable of combat, although it still only takes a few hits for your system status indicator to light up like a christmas tree...
For wingman, you get another pair of fighters, along with a freighter and a small tanker. All of them 'weak', to allow even more room for upgrades.
I got a little creative with wingmen names, too. "Glass Tank" and "Fireproof Match" are you two fighter wingman. The cargo freighter is the "Trackless Train" while the tanker is the "Broken Fixer-Upper". Debating how big I should make the freighter - 20 pod is a tad expensive to operate, but I can't rightly take a flatbed and call it the Trackless Train.
If you do copy/paste the PirateSetup from the player_start_choice_beta.ini into the player_start_choice.ini file, do make sure to change Golligers faction relation from "Hate" to "Love" so you actually have a base to operate off of!
If you have any ideas for starting scenarios that don't make the player too powerful to start off with, post them here.
player_start_pirate_custom.html
(0.86 KB - downloaded 27 times.)
player_start_choice.ini
(5.93 KB - downloaded 19 times.)
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Last Edit: May 08, 2012, 05:55:19 PM by Alex Heartnet
»
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SRC
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Posts: 135
This might be a useful tutorial mode as well
May 09, 2012, 11:39:25 AM
Hi Heartnet,
It's good to see more modders showing up on the Forum.
This is a thought to Admin and to other modders who are looking in on the Forum:
Customized setups (or actual scenarios, old EoC-mod style) with mission objectives communicated through the in-game email system might be a useful tutorial mechanism for bringing players up to speed with the complexity of US.
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admin
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Re: Custom Starting Scenarios
May 09, 2012, 09:23:18 PM
Nice job Heartnet,
How about creating a couple of 'leveled' start scenarios, ranging from easy (lots of cash, safe system, a couple of allied factions) to crazy (little cash, dangerous system, no allies, several enemy factions).
I was planning to do that myself for the next Beta release, but if you've cracked the code for that start scenarios, that would free me up some time to deal with a couple of outstanding bugs, and to implement some new stuff.
In any case nice work.
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