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General Category => News and Articles => Topic started by: Hendar23 on April 08, 2012, 09:03:41 AM



Title: Unstable Space Beta Released
Post by: Hendar23 on April 08, 2012, 09:03:41 AM
<cough>

May I be the first to say:

SQUEEEEEEEEEEEEEEEEEEEEE!

...and congratulations.

You should put this on ModDB. It will get a lot more attention.


Title: Re: Unstable Space Beta Released
Post by: admin on April 08, 2012, 09:18:53 AM
Thanks Hendar,

I just need to...rest...now.

Already got a page uP on the moddb.  Just waiting for admin approval.


Title: Re: Unstable Space Beta Released
Post by: Duncan Day on April 08, 2012, 12:18:51 PM
I can't tell you how happy I am you took this on and actually DID it! Congratulations! You rock!

I had given this up for dead, and now I get an email telling me a Torn Stars beta sandbox is ready to go play in?! Fantastic. I will definitely be playing around in the wonderful system that I feel a little ownership in, having helped think of some of the stuff it was based on way back when.

Thank you so much for breathing life back into this. I am very impressed, and in your debt.

Duncan


Title: Re: Unstable Space Beta Released
Post by: Duncan Day on April 08, 2012, 01:03:43 PM
Running into problems at the install phase. I've dled it a few times, and I get the same message that the file is corrupt.


Title: Re: Unstable Space Beta Released
Post by: doctorfrog on April 08, 2012, 01:27:27 PM
Well, if you're not too wiped out to read this, congratulations. Downloading this now. Would you recommend playing this right off, or should someone play your other mod first?


Title: Re: Unstable Space Beta Released
Post by: doctorfrog on April 08, 2012, 03:11:25 PM
Installer's corrupt here too. MD5: 64034FF23D15AE70DA8269A1D553537F


Title: Re: Unstable Space Beta Released
Post by: admin on April 08, 2012, 05:42:44 PM
Hi Duncan,

It's pretty much all your vision, so hopefully you will be able to enjoy playing in that.  We tried to stay pretty close to your design documents all the way through.

As for the corrupt installer, everyone who is getting that I am sorry.  I have had a lot of trouble with this website and the way it handles large downloads.  I have re-uploaded the files to this site, so perhaps that will help (but I doubt it as likely the files is getting corrupted as you download them)

I have also uploaded the files to the Moddb.com, though it won't show up there for a few hours yet.  I am trying to find a few more places to distribute them, so hopefully one of them will work.

Also, there is a link on the front page new story, and a link in the documents section.  Let me know if they are both corrupt for you.


Title: Re: Unstable Space Beta Released
Post by: doctorfrog on April 08, 2012, 09:44:26 PM
I have IWar2 installed from a zipped version of a 'perfect' install I cobbled together from GOG, that I can use to try out mods like this. Could you make the installer be ok with this (in other words, let me specify the directory)? It seems to want a registry entry with the install directory or something.


Title: Re: Unstable Space Beta Released
Post by: admin on April 09, 2012, 08:52:51 AM
I may be able to make an installer that has an option to select where to install, but no promises.  An alternate solution would be to just release a zip file, but, there are a few settings and adjustments to the flux.ini file that have to be made, and files in areas outside of the main mod folder that would make such an install tricky at best.  I think I hit your issue once and just manually added the correct strings to the registry, though that is not easy either.

For those who had issues with an corrupt installer, the mod is now available at the moddb.com.  Grab it there and let me know if it is still corrupt for you.  I tested the downloads again and they were working for me, and were not corrupt.  So again, my provider/website is likely just causing issues during the download process.  Getting it from moddb.com should likely fix that.


Title: Re: Unstable Space Beta Released
Post by: SRC on April 09, 2012, 10:34:47 AM
Unstable Space rises from the dead on Easter! How appropriate!

  Congratulations, Admin!

I'll install it right away!

(ADDED: Installing now.

 Admin, I'd like to encourage you with the thought that there are plenty of people "out there" who would be enthusiastic about EoC and US if they knew of it. I have a nephew who was born about the time that EoC was released who really likes the game. It's a thinking person's space sim.)

(ADDED: Installed and working. I like the hardscrabble start with the utility truck! Will look to get the dev environment going now)


 


Title: Re: Unstable Space Beta Released
Post by: SRC on April 09, 2012, 01:56:09 PM
I have IWar2 installed from a zipped version of a 'perfect' install I cobbled together from GOG, that I can use to try out mods like this. Could you make the installer be ok with this (in other words, let me specify the directory)? It seems to want a registry entry with the install directory or something.

Hi Dr Frog,

  You should be able to find original EoC install and play discs for small money on Ebay or at Amazon. Patch this to F14.6 with the patch at the original EoC/IW2 community site and then install Unstable Space. That may be the cleanest way to get it working.

  If you are running a more recent OS than XP, then consider creating a "games" directory on your C: drive and installing EoC/US there. Many people report compatibility problems with more recent versions of Windows and the C:\games installation location seems to help.


Title: Re: Unstable Space Beta Released
Post by: doctorfrog on April 09, 2012, 04:31:07 PM
Quote from: SRC link=topic=488.msg1131#msg1131

Hi Dr Frog,

  You should be able to find original EoC install and play discs for small money on Ebay or at Amazon. Patch this to F14.6 with the patch at the original EoC/IW2 community site and then install Unstable Space. That may be the cleanest way to get it working.

  If you are running a more recent OS than XP, then consider creating a "games" directory on your C: drive and installing EoC/US there. Many people report compatibility problems with more recent versions of Windows and the C:\games installation location seems to help.

I appreciate the post! No, I have a legit copy of IWar2 already, from GOG, it is just that I am concurrently playing the base game, fiddling with different mods, all on separate directories... It is really just a minor inconvenience.


Title: Re: Unstable Space Beta Released
Post by: admin on April 09, 2012, 05:37:16 PM
(ADDED: Installed and working. I like the hardscrabble start with the utility truck! Will look to get the dev environment going now)

Come to think of it, the hardscrabble start might be a little too hard...It'll be a tough crawl up from those depths, and I am not even sure there is a clear path.  Faction limitations on hiring might make getting a wingman out of the players price range...Those start positions were setup 6 years ago, and the game may have moved past them since then.

Well, it is a beta afterall...hopefully someone will let me know if the start is insurmountably difficult.


Title: Re: Unstable Space Beta Released
Post by: Panic on April 09, 2012, 11:22:06 PM
Congrats! I will definitely give this a try in the next few days.


Title: Maybe a range of start difficulties?
Post by: SRC on April 10, 2012, 10:46:48 PM
Hi Admin,

  I'm starting with the SNRV but not following a normal career as I want to test new functions.

  But a thought regarding the start options is that you could have an additional set of buttons (in addition to the start region) for the amount of resources the player wants to start with. This would allow people to dive in with a somewhat larger margin of safety.

  You could have slightly humorous button labels:

ranging from (Dirt Poor) to (Richer than Maas) or something like that.
 
 I recall in the old TS that there was a start option for the mining career that gave you a fleet including a carrier. That would be Richer than Maas, perhaps.


Title: Re: Unstable Space Beta Released
Post by: admin on April 12, 2012, 05:17:05 AM
I don't like to make things too easy for people, as that will usually just end up spoiling their game.  Starting them high up on the food chain of the game would defeat the main element of purpose in the gameplay, which is 'succeeding' in life in the Middle States.  But some variations on Dirt Poor could be good.

More interesting might be to see up different versions of the Middle States themselves.  With a few lines in the setup, I can adjust the factions relations from total peace, to all out interstellar war, and every degree between.  That would make everything the player would need to survive different, depending on which factions were at peace and which were at war. 

Specific scenarios could be easily setup as well, then the player could work within those to experience a 'new' Middle States.


Title: Re: Unstable Space Beta Released
Post by: doctorfrog on April 13, 2012, 10:16:20 PM
Given that, is there a "Getting Started Guide?"


Title: Re: Unstable Space Beta Released
Post by: admin on April 13, 2012, 10:54:38 PM
I had really wanted to make a new guide for Unstable Space, but my energy was beginning to flag, so I thought it best to just get it out there before I had nothing left.

Currently, the original Torn Stars tutorial in the downloads section here has a lot of useful info that is still mostly valid.  The communication keybind is changed from ctrl-c to v, but otherwise everything else is the same. 

I did do an overhaul of the in game information for keybinds, controls, and basic careers.  You can access those from the library link in your ship.  The library is not totally complete, but it should have enough info to get you started. 

I would also be happy to answer any specific questions.  Those might help me figure out what a starting tutorial should consist of as well.  I have been working on the game so long that I can't really grasp what first timer would need to know.  It's all second nature to me.


Title: Re: Unstable Space Beta Released
Post by: doctorfrog on April 14, 2012, 01:08:38 AM
I don't have a whole heck of a lot of time, and as I may have mentioned, I only dabbled in IWar2 so far... but I can give my two cents after I've had a few hours with it. I can also help you write a guide if you need it. Check my profile for an email address if you're interested.


Title: Re: Unstable Space Beta Released
Post by: admin on April 14, 2012, 03:50:10 AM
I don't have a whole heck of a lot of time, and as I may have mentioned, I only dabbled in IWar2 so far... but I can give my two cents after I've had a few hours with it. I can also help you write a guide if you need it. Check my profile for an email address if you're interested.

That would be great, if you manage to find the time.  An outside angle on what was tricky to figure out, (and there is a LOT), would certainly be useful.  Help with a guide, or at the least the expansion of the existing one, would be appreciated. I can easily host video files here, so perhaps video tutorials would also be viable, if anyone wanted to make some.  Or me.

An in game tutorial would be the ultimate, but would require some serious scripting to explain everything.


Title: Re: Unstable Space Beta Released
Post by: Minion on April 14, 2012, 11:48:52 AM
Not sure where you want bug reports so I'll post here for now.

Main one I encountered was a freeze when approaching stations sometimes. I looked at the bug tracker on the main page and it looks like a known issue. Do you have any issues when you're testing as far as this goes? Can you tell me how to generate a log so I can post it if you want?

Another one was kinda wierd. When the game froze as above, I close it and reloaded. When it loaded I had the same cargo pods that I had already sold. Could definately be exploited to raise cash quickly. 

Thats all I've encountered sofar. Thanks very much for the work on this mod. Was very much looking forward to playing it for a while.


Title: Re: Unstable Space Beta Released
Post by: doctorfrog on April 14, 2012, 12:14:10 PM
I get a game freeze whenever I travel from pretty much any point to another. It seems to happen just as I'm approaching my travel point, probably when it is attempting to load all the NPC's. So, I can't get out of the starting area yet!


Title: Re: Unstable Space Beta Released
Post by: admin on April 14, 2012, 11:36:48 PM
I get a game freeze whenever I travel from pretty much any point to another. It seems to happen just as I'm approaching my travel point, probably when it is attempting to load all the NPC's. So, I can't get out of the starting area yet!

Really...what are the specs on your PC?  You are right about it loading up all the objects, but we have never seen it freeze up a PC.  I can adjust the amount being loaded, but there is probably a certain spec below which it cannot be used.  My own rig is a virtual install of XP, so reasonably low specs.


Title: Re: Unstable Space Beta Released
Post by: admin on April 15, 2012, 02:12:26 AM
Not sure where you want bug reports so I'll post here for now.

Main one I encountered was a freeze when approaching stations sometimes. I looked at the bug tracker on the main page and it looks like a known issue. Do you have any issues when you're testing as far as this goes? Can you tell me how to generate a log so I can post it if you want?

I may have to lower the number of operations that are being generated at stations.  That will result in a general 'quieting' of the cluster.  Perhaps I was a little optimistic when assuming how much the average players computer could handle.  Most of the load is because of all the AI related scripts that are running all the time.

I have made a seperate board for bug reports, so let's try to use that for specific bugs, to ease their tracking.

The station approach bug you mentioned from the main Bugtracker was actually a crash.  As you are not getting a crash, I am hoping it is just that your computer is overloading because of all the scripts activating.

To turn on debugging change these settings in [Debug] section of the flux.ini file in the main install directory:


dev_call_tracing = 0
dev_memory = 0
dev_package_assert = 0
dev_package_trace = 0
dev_string_statistics = 0
developer_mode = 1
log_file = flux.log
trace_level = 3
trace_to_console = 1
trace_to_debugger = 0
trace_to_log = 1

Also, Minion, what are the specs of your computer?  What OS are you running?


Title: Re: Unstable Space Beta Released
Post by: Minion on April 15, 2012, 05:59:02 PM
Aspire X1370
AMD A4-3400 2.7GHz
4GB Ram
Windows 7 64bit

AMD Radeon HD 6410D
256MB
AMD Radeon 3450
1024MB
Running in crossfire

All it was doing was freezing. Last time it froze, I left it for a few hours and it stayed froze, so its pretty much a crash. I'll run the debug you posted next time, but wont be for a week. I know the autosave freezes aswell, but that one is only for a few seconds and is normal near I can tell.



Any ideas about the cargo thing?


Title: Re: Unstable Space Beta Released
Post by: admin on April 16, 2012, 05:38:09 AM
Hi Minion,

I am addressing 'approach to station freeze' in the other thread.

However, I am not sure what you mean by the 'cargo' thing.  Are you referring to the PM you sent me about that exploit/bug?

Thanks for all your details and feedback by the way.  It is always very useful.


Title: Re: Unstable Space Beta Released
Post by: doctorfrog on April 16, 2012, 11:16:37 PM
Not sure where you want bug reports so I'll post here for now.

Main one I encountered was a freeze when approaching stations sometimes. I looked at the bug tracker on the main page and it looks like a known issue. Do you have any issues when you're testing as far as this goes? Can you tell me how to generate a log so I can post it if you want?

I may have to lower the number of operations that are being generated at stations.  That will result in a general 'quieting' of the cluster.  Perhaps I was a little optimistic when assuming how much the average players computer could handle.  Most of the load is because of all the AI related scripts that are running all the time.

I have made a seperate board for bug reports, so let's try to use that for specific bugs, to ease their tracking.

The station approach bug you mentioned from the main Bugtracker was actually a crash.  As you are not getting a crash, I am hoping it is just that your computer is overloading because of all the scripts activating.

To turn on debugging change these settings in [Debug] section of the flux.ini file in the main install directory:


dev_call_tracing = 0
dev_memory = 0
dev_package_assert = 0
dev_package_trace = 0
dev_string_statistics = 0
developer_mode = 1
log_file = flux.log
trace_level = 3
trace_to_console = 1
trace_to_debugger = 0
trace_to_log = 1

Also, Minion, what are the specs of your computer?  What OS are you running?

Thanks, I will try this again when I have a few spare moments to rub together. My machine is neither a powerhouse, nor a slouch, so I doubt it's strictly performance based.

In general, though, when moving from one area to another, there's a pause, sometimes up to 20-30 seconds, before I get the controls back.

In other locations, it's just a straight up pegged CPU, and I've let it sit for up to 10 minutes with no response change. The only solution is to kill the process.

I do have the details turned up to full, so I suppose it may be possible that I'm running out of memory somewhere? Although to be honest, I'm really not willing to play the game at a low detail level or less than my native resolution, especially given that it does just dandy with many modern games. I'm spoiled by it.

Again, I'll pursue further inquiry on the bug tracking forum.


Title: Re: Unstable Space Beta Released
Post by: admin on April 17, 2012, 12:34:59 AM
Hi Doctorfrog,

I answered your post on the relevant thread in the bug tracking forum for US.


Title: Re: Unstable Space Beta Released
Post by: admin on April 20, 2012, 09:51:49 PM
I discovered that I forgot to add a lot of the updated internal game help files to the svn before I built the final Beta.  Which means a lot of important things are not in there.  Very stupid.  So I can't imagine how some people are figuring out how to do stuff.

The main file of importance was the help file listing the keybinds used in the Beta.  Without that things could be a little...tricky.

I will have to rectify that.


Title: Re: Unstable Space Beta Released
Post by: doctorfrog on April 20, 2012, 09:57:28 PM
I discovered that I forgot to add a lot of the updated internal game help files to the svn before I built the final Beta.  Which means a lot of important things are not in there.  Very stupid.  So I can't imagine how some people are figuring out how to do stuff.

The main file of importance was the help file listing the keybinds used in the Beta.  Without that things could be a little...tricky.

I will have to rectify that.


Before you upload the newest: ts_dev_config.ini is selected by default. If that's a problem.


Title: Re: Unstable Space Beta Released
Post by: admin on April 20, 2012, 10:21:19 PM
Before you upload the newest: ts_dev_config.ini is selected by default. If that's a problem.

That is an oversite, though not a big issue.  But another small detail to be fixed.  Changing now for the next beta.  Thanks again Doctorfrog!