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Unstable Space Status
Sunday, 12 November 2006
It was a very busy coding week. I opened a can of worms by starting a rewrite of the player wingman code.

It would normally be crazy to start such a change this late, but a few factors prompted me to do it.

As JT surmized in the wingman commands thread, the wingmen were coded as mindless minions. The code was not structured to allow them any unique behavior. And that made it difficult to have them respond to the player correctly. I had one case where the wingman response said one thing while the wingman the total opposite. At that point I knew the code had to change.Discuss Topic (0)
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Unstable Space Status
Monday, 06 November 2006

Hey Everyone,

We are making very good progress on the Unstable Space release. After returning from our summer off we found that the mod needed a few more features to round it off. Almost all of those features are now complete.Soon we will be down to the bug hunt. The mod is large and we are going to need a few alpha testers. The disadvantage of alpha testing is there will be a bunch of scenarios to work through. The advantage is that the mod is still under development and your feedback can still change things this release. I will post details in about two weeks.

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Capsule Space Video
Saturday, 21 October 2006
I have been hard at work fine-tuning the capsule space simulation for Unstable Space.  Things are starting to look very good.  The simulation is both challenging and fun, as well as looking fairly decent (if I do say so myself) and holding true to Independence War 'canon'.  Both GrandpaTrout and I are quite excited about the Capsule Space sim, as we think it will add an interesting and ongoing challenge to the player, both mentally and financially.  It is now close enough to being finished that we thought we should release a little video showing it in action.  So, without further ramble, here it is!  (For a higher quality avi download click here.  Otherwise use the Flash player below)
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  • Unstable Space Developing Again
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